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Monday, February 13, 2012

FrontierVille Cheats & Tips: How to Get Married

FrontierVille Letter From Spouse: hard work
One of the coolest and most novel features in FrontierVille is that you can get married and have kids. This isn't something you start off with immediately though. The game sets 5 major "goals" that cover at least a dozen different achievements -- everything from planting crops, buying animals, building a store, to collecting items for assembling wedding clothes.

All this, you must do alone, but you'll have the occasional letter to keep you company as you build a home for two. When your spouse arrives, you'll get to choose his or her gender and appearance, and yes, this means s/he can even be the same sex! Once your spouse is settled down, s/he becomes a second player, whom you can click on to help achieve more goals together. (TIP: Contrary to an early report, the spouse won't have his or her own energy meter, but will share yours. In terms of benefits, there are certain goals which are spouse-only. Plus, toggling between your spouse and yourself helps you reach more of the homestead, which can create higher, unbroken work combos.)

We've outlined all those achievements for you in one go. Read on to see what tasks need to be performed, what items you'll need, and the kinds of rewards you can expect.

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FrontierVille Get Married IconGet Married Step 1: Make Progress
Earns 60 XP and 100 Coins for Friends

1) Plant 12 crops
2) Spend 2000 Coins
3) Buy Three Chickens at the Market

Hint: Harvest ready crops for food and coins, then use coins to plant new crops.
FrontierVille Get Married Step 1: Make Progress
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Get Married Step 2: Build Up
Earns 400 Coins, 50 XP, and Ribbons for Friends

1) Clear Eight Grass
2) Build a General Store (TIP: To build a General Store, you'll need 5 Neighbors or be willing to use up 14 Horseshoes!)

Hint: If you're not high enough level to build a Store, work the homestead to gain experience and go up in level.
FrontierVille Get Married Step 2: Build Up
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Get Married Step 3: Prosperity
Earns 80 XP, and Experience Points for Friends

1) Gather 150 Food
2) Spend 3000 Coins
3) Buy One Cow

Hint: Harvest rice crops for food and coins. Use the coins to plant more crops.
FrontierVille Get Married Step 3: Prosperity
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Get Married Step 4: Fancy Duds
Earns 50 XP and Cloth for Friends

1) Have Four Sets of Clothes (TIP: Visit your Neighbors for Cloth. Complete a Cabin. Click on your Cabin and select "Go Inside" to access your "Crafting Workbench", then "Create". You need 6 Cloth and 500 Coins per set of Clothes.)

2) Have Four Ribbons

Hint: Craft clothes inside your cabin. Ribbons come as gifts.
FrontierVille Get Married Step 4: Fancy Duds
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Get Married Step 5: Pop the Question
Earns 75 XP, a Spouse!, increase Max Energy, and Presents for Friends

1) Have Two Fancy Outfits
2) Get One Bouquet

Hint: Clear wildflowers to collect different colors. Turn in the collection for a bouquet! Craft fancy clothes inside the General Store.
frontierville get married step 5: pop the question
Check out the rest of our FrontierVille Cheats & Tips right here.

Party's over! FarmVille Tuscan Wedding ends on June 29

Look like the party's over for the big Tuscan wedding that you've been hosting on your farm. Zynga says that this FarmVille event will come to a close on June 29, so you better beg and plead with friends to send you eggs, goats milk, olives and truffles so you can trade them in for favors, which can, in turn, be redeemed for a Leaning Tower or a Bella Fountain. I'm personally going trade in my favors for a flock of Spaghetti Sheep -- they're so absolutely adorable.


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FarmVille: Tonight's update promises to "make your farms run smoother"

We're not sure what tonight's FarmVille update will entail, except for one thing -- performance enhancements -- which the game needs desperately. The past few days, the game's been running more ragged than ever, so I hope this means that everything will run like buttah the rest of this week. Or at least more like buttah than it has been. Keep your fingers crossed.

Mafia Wars Global Cup event ends tomorrow

If you haven't finished the Mafia Wars Global Cup collection yet -- it's do or die time. While the World Cup continues, this limited edition event will only be around for another day. Yup, this time tomorrow night, your chance at scoring some balls will be gone forever. I'm taking about soccer balls, of course.

mafia wars global cup collection

Just in case you need a refresher, the point of the Global Cup event is to complete the Global Cup Collection, which is made up of seven soccer balls, each bearing the colors of a different country. You can locate the balls by performing the special Global Cup jobs (three in all, each take different amounts of time to complete), regular jobs, fighting and one as a free gift from friends.


mafia wars global cup jobs


See the image below to learn what you need to do to get each ball. Once you complete the collection, you will be rewarded with a weapon called 'Injury Time' with 38 Attack and 52 Defense. Those defense stats aren't so bad, so it would behoove you to -- as they say -- get on the ball.

mafia wars global cup collection

Now what? Become a Fan of Games.com to get game
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FarmVille Blue & Red Mystery Box: Find out what's inside *Spoilers*

FarmVille released a brand new blue & red limited edition Mystery Box in the Market this evening (June 22), which is available for 16 Farm Cash for the next 7 days. Want to get an idea of what's inside before you spend a wad of virtual cash? Of course you do! See the full list below:

SPOILER ALERT!
* Outdoor Kitchen 300 XP
* Farm Goose 150 XP
* Mini Amphitheater 300 XP
* White Spotted Owl 225 XP
* Outdoor Bar 300Xp
* Garden Pavilion ??

The Amphitheater seems really huge, so you'll most likely have to clear some room to put this massive building on your farm. Though, it's pretty funny how there's two ducks performing onstage. Seems like the White Spotted Owl is the big winner from this go-round (it totally reminds me of Hedwig from Harry Potter) and maybe the Garden Pavilion (it's cute and doesn't take up too much space).

farmville farm goose

farmville red & blue gift box
Image courtesy Ricoh Viking

If you additional pictures, please send them to editors@games.com, and we'll feature them here!

What do you think -- is this new mystery box worth the Farm Cash?

Friday, February 10, 2012

Green Giant's Farmville cash promotion a success

When Zynga partnered up with real-world produce maker Green Giant to give away Farmville cash, no one was really sure if virtual items would really drive real-world product sales. Well, any doubts have been removed now that the program seems set to finish as a bona fide success.

Mashable reports that over 100,000 in Farm Cash was given away as part of the six week pilot program, which started in select Target stores but soon expanded to over 4,000 stores nationwide. It was virtual money well spent, according to Green Giant. "It's really helped us put Green Giant Fresh back in front of the consumers in the social media world," Green Giant Fresh Michalin Modena told The Packer. "It's been a great opportunity to modernize our communication channels to consumers."

The free Farmville cash codes will appear on 25 different Green Giant Fresh produce products through Aug. 1, though they can be redeemed until the middle of September. Wait, Aug. 1? That's only a few days away! Excuse me, I have to make a quick trip to the store...

Cisco security report mentions nebulous social gaming threat

The dirty little secret of the social gaming industry that a large portion of players use these games to goof off when they should be working. Now, a new security report is warning companies that lost productivity could be the least of the problems caused by the games -- that they could be a bona fide security risk to corporate IT infrastructure. All that's missing is the "how."

To be fair, page 11 of Cisco's 2010 Midyear Security Report mainly focuses on the huge time sink Facebook games represent for otherwise productive workers (see image). But the report also tries to sell the games as some sort of ill-defined security risk to company computers. "It's safe to assume that online criminals are developing ways to deliver malware via popular applications," the report states. "Heavy users love to search the web for cheats and tricks for better play, so they may fall victim to malware-laden links or spam messages offering such shortcuts."

While we've seen isolated cases of malware popping up in game ads and fake "strategy guide" scams, Cisco's case seems a bit overblown to us. Just because it's "safe to assume" hackers are targeting Facebook games doesn't mean that companies' critical servers are under imminent threat from Farmville-playing employees. In fact, if any such malware were to show up as part of the most popular Facebook games, it would likely be quickly discovered, reported and (hopefully) neutralized by the game-maker before it could spread too far.

To its credit, the Cisco report does say that simply banning all employee access to social networks is an overly severe solution to this problem. "Businesses must balance the need to provide access to collaboration tools with the need to manage enterprise security," the report states. Amen to that.

Source

Quote of the Moment: The downside of "viral"

"1. They reproduce at a fantastic rate. True. Facebook games came from nothing, and now everyone and their mother plays FarmVille.

2. They can mutate. Games update regularly, weeding out unused/disliked features and adding in better components that will help them "survive". The Challenge Missions in Mafia Wars are a prime example. The most recent was South Africa, meant to capitalize on the World Cup – the objective of this mission was to fix the matches by bribing referees and so on. Now that the World Cup is over, the new players drawn to the game will likely stay due to the fun they had with the "mutation".

3. They are acellular, that is, they contain no cytoplasm or cellular organelles. So far as I know. 'Cause if they did, that would be disturbing.

4. They carry out no metabolism on their own and must replicate using the host cell's metabolic machinery. Indeed, Facebook games are helpless to reproduce without the living "host cells", i.e. human beings. This is where all of that annoying "Please be my neighbor on FarmVille!" notification spam comes from.

Oh, and they're tricky. Tricksy little viruses they are. They even act benign, rewarding the host when they pass the contagion on, or requiring transmission of the virus to continue in the game. This usually comes right when they've got their hooks in the player. 'You need more mafia members to play this level. Recruit. Recruuuuuit!' And the player dutifully sends out request spam to everyone on their friends list, and some poor schmuck picks it up, and the cycle begins anew. These things snowflake out – and once you start with one game, others will follow."

New FarmVille Puppy: St. Bernard

FarmVille St. Bernard
Continuing with Swiss theme, FarmVille has released a new puppy this evening- the St. Bernard. You can pick the St. Bernard's barrel color- brown, blue, or pink. The new puppy will cost 65 FV$ and come with 2 weeks worth of kibble.

    The St. Bernard Dog is a very large breed of dog, a working dog from the Swiss Alps, originally bred for rescue. The breed has become famous through tales of alpine rescues, as well as for its large size. (source: wikipedia)

FarmVille St. Bernard Choose your puppy!
Will you be adding the St. Bernard to your farm?

This article originally appeared on FarmVille Freak.

FarmVille Overflowing Beehives Yield Fertilize All Option

FarmVille Overflowing Beehive
FarmVille Fertilize All in GiftboxMany farmers, such as FarmVille Freak William, are experiencing a new FarmVille notice that offers a special perk for Overflowing Beehives.

Farmers with Overflowing Beehives may receive the pop-up below that offers a "Fertilize All" reward. Using the Fertilize All reward will fertilize your entire FarmVille farm's crops.

The Fertilize All can be used immediately or stored in your Gift Box for later use.

This article originally appeared on FarmVille Freak.

Tuesday, February 7, 2012

YoVille Camp Yo hiking items now in furniture store

YoVille Goes Hiking! Get yourself some sleeping bags, sittable kayaks, backpacks, tents as well as the beehive, ant hill, beautiful wild flowers and pine trees!

Over 50 new items are here to make your camp just perfect!

Check the pictures and prices after the link!
yoville camp yo hiking itemsyoville camp yo hiking itemsyoville camp yo hiking itemsyoville camp yo hiking itemsyoville camp yo hiking itemsyoville camp yo hiking itemsyoville camp yo hiking itemsyoville camp yo hiking items
This article originally appeared on YoVille Lounge.


Bookmark this site!

YoVille: More camping clothes and accessories in the clothing store

More camping clothing and accessories were added to the YoVille clothing store! This latest release includes counselor outfits, new hats, whistles, binoculars etc. And of course, no camping without mosquito bites.

Outfits in coins, hats and accessories in YoCash. Check the complete list after the link.
yoville camping clothingyoville camping clothingyoville camping clothingyoville camping clothing
This article originally appeared on YoVille Lounge.

YoVille: Four new cars have arrived

Four New Cars make their way into Yoville!

An Orange Monster Truck for 35 Yocash, Yellow Italian Roadster for 49 Yocash, 57 Hot Red Car for 39 Yocash or Red Electric Car for 35 Yocash or with 10 Co-signers you can get if for 20,000 coins.
yoville new carsyoville new cars
Read an early guide to the new YoVille cars by clicking here.

This article originally appeared on YoVille Lounge.

YoVille: New items in the free Mystery Chests

New items have been added to the red, blue and green YoVille mystery chests! Known items so far are the Red, Brown, Tan and Black Cow Hides and a decorative Glazed Pot. Collect and share the keys on your facebook-feed, and send the chests to your friends through the free gift page.

Have you found other items as well? Let us know in the comments.

Check the pictures of these items after the link.
yoville free mystery chest items
This article originally appeared on YoVille Lounge.

Digital Chocolate lays out its Mafia Wars trademark case against Zynga

Games.com -- The Blog has obtained a complete copy of the lawsuit that Trip Hawkins' Digital Chocolate served against Zynga earlier this week over the company's use of the Mafia Wars trademark. In it, Digital Chocolate methodically lays out its argument that, "through duplicity and bad faith, [Zynga] effectively hijacked the MAFIA WARS mark" that Digital Chocolate had a prior right to.

According to the court documents (the first 18 pages of which can be found here), Digital Chocolate's use of the name Mafia Wars began in June of 2004, when the company got the game in its acquisition of Finnish company Sumea Interactive. Sumea's Mafia Wars eventually spawned sequels under Digital Chocolate, including Scarlotti's Mafia Wars 2 in 2005 (here's an IGN preview from that game's release), Mafia Wars Yakuza Wars in 2005 and Mafia Wars New York in 2009 (astute observers may see similarities to Zynga's later Mafia Wars Bangkok and Mafia Wars New York in those titles). Though Digital Chocolate's Mafia Wars was never as big as Zynga's, the company claims that two million people worldwide downloaded games in the series (including "hundreds of thousands" in the U.S.)

Gallery: Digital Chocolate's Lawsuit Against Zynga Over Mafia Wars Name
While Zynga may have been unaware of Digital Chocolate's game when it launched its version of Mafia Wars in 2008, Digital Chocolate made sure to let them know about the conflict in a January 2009 letter, court documents state. In May of 2009, Digital Chocolate says they received a response to their letter in which Zynga, while claiming that their game didn't infringe on Digital Chocolate's, nonetheless "disclaims any trademark rights in the term 'Mafia Wars' in connection to the game."

But that state of affairs didn't last long, according to the court documents, as Zynga filed for a Mafia Wars trademark in the U.S. in July of 2009. The company later extended the trademark application to other countries and to use in a variety of branded products from memo pads to tank tops. These filings became especially ironic when Zynga filed a suit againt rival Playdom over the Mafia Wars name. At that time, Zynga stated their "belief no other person, firm, corporation or association has the right to use the mark in commerce, either in the identical form thereof or in such near resemblance thereto as to be likely..."

In the lawsuit, Digital Chocolate is seeking that Zynga "disgorge any and all revenues and profits that Defendant has derived from its wrongful actions;" as well as "treble damages, resonable attorney's fees and expenses; and costs," rights to the Mafiwawars.com domain name and "corrective advertising for double the amount spent" by Zynga.

While Digital Chocolate's case seems strong (assuming the facts are as they've been laid out here -- Zynga has offered only a prepared statement in response to the allegations), there are a few potential legal sticking points that might prevent them from winning untold millions from Zynga. For one, Digital Chocolate seems to have never formally registered a trademark for Mafia Wars in the United States, weakening their prior claim on the name. For another, Digital Chocolate would have to prove that Zynga's use of the Mafia Wars name produced "market confusion" over which game was which. This means they have to show that some consumers assumed Zynga's mega-hit Facebook game has some relationship with Digital Chocolate's largely unheard-of downloadable title.

Sunday, February 5, 2012

Cafe World 50% Lightening Stove slashes cooking time in half

As part of a series of Cafe World Anniversary celebrations, Zynga's restaurant simulation game on Facebook is offering up another limited edition bonus item. The 50% Lightening Stove promises to cut cooking time in half on all of your stoves.
To get started building your own, you'll need to find the stove in the store (under the stove tab, see circled item in image above) and drag it into your cafe. You've automatically been given a extra spot for this extra stove, so you don't have to worry if you have enough space.

Once the stove is placed in your cafe, click on, and you'll be given a list of building materials you'll need to secure to complete your stove. You'll need 60 items in all, and that breaks down to the following:

    10 Golden Book
    10 Golden Coil
    10 Golden Switch
    20 Golden Tubes

cafe world 50% lightening super stove

Like the other buildable items in Cafe World, you can ask friends to send these items to you, or you buy them using Cafe Cash.
Each item costs 2 Cafe Cash, except for the Golden Tube, which are 3 Cafe Cash each. If you just want to buy the entire thing, you can do so for 120 Cafe Cash, which is roughly the equivalent of $20.

Green Farm: The best looking farm game yet

Gameloft, one of the leading mobile game developers for iPhone, iPad and Android devices, are now venturing over into our world of Facebook games, and they're starting off strong. Green Farm is their brand new game on Facebook, and just when we thought we were sick and tired of farming games, they impress us with yet another one. Green Farm is by far the nicest looking, most slick, and most polished farming game we've seen yet - and it might even be one of the most polished games of all Facebook game genres. The game loads quickly and everything feels so responsive and fun, it's bound to be a top contender to soar up the ranks over the next couple of weeks.


As far as the game goes, it's mostly old hat. There isn't anything too out-of-the-ordinary about the play experience, except that everything feels more alive and more fun than FarmVille. The game takes a more green concept, with things such as organic seeds and solar panels that give you extra coins and items. When visiting a friend, Green Farm actually has chat that allows you to talk in real time and interact with friends - which is something that only a few games on Facebook are doing successfully. A robust lottery system makes Green Farm fun to log into every day to see what prizes you can earn.

All in all, Green Farm is a solid contender in a very saturated market. If any farming game has the chance to succeed other than FarmVille, this is the one. Are Facebook players tired of the same ol' farming game, or are people still clinging dearly to their farms in FarmVille?

FarmVille Sponsored Link: Netflix for 100 FV$

farmville netflix
As another FarmVille sponsored link, Netflix is offering 100 free farm cash for signing up for a trial offer.

It may take up to two hours after signing up for your free trial.

This article originally appeared on FarmVille Freak.

Will you take advantage of this Netflix sponsored link?

FarmVille Orange Daisies, Market Stall, & Bushel coming soon

    farmville orange daisies market stall     farmville orange daisy bushel
Thank you to FarmVille player Ariel for finding these unreleased FarmVille Orange Daisies, Orange Daisies Market Stall, & Orange Daisies Bushel items.

This article originally appeared on FarmVille Freak.

FarmVille Germany Buildings: Mountain Tavern & Moss Cabin

    farmville mountain tavern
The Limited Edition Germany theme continues with more updates tonight including the two buildings we featured earlier today as unreleased items.

The Mountain Tavern and Moss Cabin can be found in the FarmVille Market during the next 7 days only.

FarmVille LE Germany Theme Buildings (Released September 23, 2010):

    Mountain Tavern – 34 FV$
    Moss Cabin – 300,000 Coins


This article originally appeared on FarmVille Freak.

Will you purchase these buildings for your farm?

Friday, February 3, 2012

City of Wonder Halloween Items: Have Dracula scare your villagers

While City of Wonder may not immediately jump out as a game that should be celebrating Halloween, the folks at Playdom have thrown caution (and perhaps realism) to the wind, releasing a whole Transylvanian set of items (comprised of spooky free gifts), along with some basic Halloween or otherwise terrifying new decorations and buildings to scare your villagers this holiday.

For a complete rundown of the available items, meet us after the break.

For starters, there are three limited edition buildings / decorations available to purchase from the in-game Bulletin that appears when you first launch the game. These items are a Headless Rider decoration, an Insane Asylum building and a Witch's Hut. The prices on these items range from 25-35 Gold, so I hope you have enough saved up to afford them.

Meanwhile, if you'd like to create your over version of Transylvania in your world, you can do so by constructing the Dracula's Castle marvel. You will need to have learned Religion and Masonry to begin construction on the project, and once the base is placed, you'll need 12 friends to help you build it. If you don't want to wait, you can also purchase the Castle for 40 Gold.

Other Dracula items are those that you can receive as gifts from friends. This event appears to be set up to allow one themed item to be present on the game's free gifts menu at a time, with the current offering being the Sanctuary of Dracula (apparently even evil beings need a place to relax). This building adds 10 culture and 100 Happiness Points to your town.

Finally, the in-game store also offers some Halloween items, like a Halloween Party, Candy Shop, and Graveyard. With items like these all costing varying amounts of coins, it guarantees that all users can get in on the fun, even if they don't want to shell out Gold or wait for friends to send them items.

Happy Pets Pet Park feature now offers private chat

Earlier in the month, CrowdStar released the Pet Park feature in Happy Pets, giving the game a truly social aspect, allowing players to take a pet from their home into a communal space occupied by other real world players, where you can live chat with new friends.

This week, they updated the feature to allow for private chatting, via the inclusion of private Premium Rooms. These Premium Rooms can be created by clicking on the yellow plus sign symbol under the rooms tab of the chat menu in the bottom right corner of the Pet Park screen.

From there, you can spend 18 Facebook Credits (the equivalent of $1.80 US) to create your own private chat room. You can choose either a Nighttime, Cherry Blossom or Arctic theme for the room, give it a name and then secure the room with a password, meaning that only those users that know the password will be able to access it. These chat rooms unfortunately come with a time limit of one hour, but you can always create a new room after the current room expires to keep the conversation going.

Not only will these private chat rooms keep users away from the more questionable participants in the Pet Park, but they also increase the chance of digging up items, including premium items that would otherwise cost Facebook Credits to purchase.

FrontierVille Horrors Part II: Headless Horseman glitches "fixed," but are they really?

Yesterday, we commented on the growing number of users that were finding FrontierVille practically impossible to play after the Headless Horseman missions stopped functioning, due either to game crashes, missing Horsemen or overall game slowdowns.

While Zynga had yet to comment on the situation then, they have made their voice heard now, via the official FrontierVille forums. According to a Bug Update thread posted yesterday evening, the following errors have been fixed:

    The inability to click on the Horseman on your own Homestead
    The disappearance of the Horseman from your neighbors' Homesteads
    The error when collecting the Cannonball, which would cause the game to reset and the Cannonball to disappear
    The inability to find ghost varmints


According to Zynga, the only remaining problem is the frequent occurrence of flash crashes for players (that being the kind of crash that shows a black screen or broken image with the game disappearing altogether).

However, with the fix of one or even four problems, we seem to have come across another, as users are reporting that now, when attempting to complete the final Headless Horseman mission, the game fails when clicking on Fanny Wildcat. Users click on her to hear what she has to say, are told that the game has lost its connection and must refresh. Upon refreshing and clicking on her a second time, the game "loses its connection" yet again, creating an unbreakable cycle (as you can't continue gameplay until you talk to Miss Wildcat).

Are you still experiencing any issues with the Halloween or Headless Horseman quests? If you are, Zynga asks that you post bug reports on this official thread to let them know which "fix" didn't work for you.

Playdom plans to shutter Super Farkle on Dec. 31

Anyone who logs in to Super Farkle will be greeted with a message telling them that the game will be closing down for good on December 31, 2010. This brings the total number of Playdom games to close down within three months to four, with Fanglies, Big City Life, and Treetopia 4 Comments. Super Farkle was not a huge hit for Playdom; at its peak it hit just over 1 million monthly actives but has fallen down to around 177,000 monthly players. The game was a cute rendition of the popular dice game Farkle, and used the same cute little critters as Fanglies.

Should we be concerned for Playdom? We don't think so; it appears that they're just culling out the games that aren't bringing in enough revenue to justify spending maintenance time on them. With huge hits like Social City and City of Wonder (not to mention being acquired by Disney) the company isn't going anywhere anytime soon. These game closures do say a lot for the state of social games though. If you don't have an enormous hit, perhaps creating games on Facebook isn't viable long term. We hate to see the on ramp for indie developers and startups who don't have the staff and cash to put a ton of production quality into their games, because big companies are closing down games that look and play very good.

If you want to give Super Farkle a try before it goes away forever, you can still do so.

Ravenwood Fair Cheats & Tips: Learn how to earn coins fast

Ravenwood Fair is a hot new game from LOLapps that combines the gameplay from FrontierVille with a new and exciting carnival theme. In this game, the goal is to create your own fair and attract guests, all while keeping your guests safe from the scary critters that live in the forest surrounding you. In order to buy new games and decorations for your fair, you need coins. Here is the essential guide that will teach you how to earn coins in Ravenwood Fair.

Build Games

Building games is not only one of the main objectives of Ravenwood Fair, it actually has a huge coin benefit to you as well. The more games you have, the more visitors will come to your fair. Visitors spend money playing your games, so you can collect coins from them while they are playing. Clearly, it is a good idea to have as many games as you can afford in your fair. Building games does require you to spend coins though, so it might not be the most cost effective way to earn them.

Chop Down Trees

Chopping down trees is an effective way to earn coins, because each time you chop a tree you earn a little bit of coins. The amount ranges from 1-20 per chop, so it can definitely add up to be a substantial amount of dough. You can only chop as long as you have energy though, so this option doesn't work for just anyone.

Complete Quests

Doing quests is one of the best ways to earn coins in the game. Quest objectives vary from killing Domovois to collecting materials and building games, so there is generally one quest available that you can do without having coins. When you complete a quest, you can earn thousands of coins, not to mention XP and energy as an added bonus.

Comfort Visitors

Every time one of your visitors is scared of something in the woods, you can click on them to comfort them. Comforting a visitor gives you 10 coins each time you do it. You can also visit your neighbors and comfort the visitors in their fair.


Collect from Feed

When your friends level up, use special powers, and complete quests, they are prompted to share coins with you on their wall. If you click on these feed posts, you can get coins just for doing that. Don't forget to check your Games dashboard to view all the feed posts from a particular game and scan quickly for coin bonuses. This is only about 10 coins per post, but it can definitely add up if you have a lot of friends who play Ravenwood Fair.

Visit Neighbors

Having neighbors is helpful because the first time you visit their fair each day you get a big coin, energy, and XP bonus. Having a lot of neighbors is definitely a good thing for your fair!

Thursday, February 2, 2012

ESPNU College Town runs Track and Field, fixes Challenges (again)

Track and Field EventThe original sports have made their way into ESPNU College Town in a recent update. Players can now build a Track and Field venue for their university, opening up several events in all divisions such as the eight-hour-long Track and Field for Junior Varsity (pictured). However, this venue doesn't come with any new All Stars, which might be due to the fact that these sports are more focused on individual bests than team competitive play. Not to mention that many athletes in sports like Soccer and Baseball also dabble in Track and Field while in college, leaving room for the same All Stars. These All Stars--and Track Challenges--could be added at a later date, but don't hold your breath.

Also in the update are some changes to Challenges for the better (and possibly worst). Challenge results now depend more on All Star statistics than ever before, though Fans and School Spirit still modify those stats, which could spell doom for the more frugal players. Experience points gained are now clearly explained in the results page while the amount of experience is now directly tied to the number of cards played in a given Challenge. This change was probably introduced to make playing multiple-card Challenges more worthwhile. Since Playdom changed the experience gained for beating down on lower players, now defeating players of a higher level than you results in more experience for the little guys. Lastly, the amount of plays your All Stars have left has been made clearer, if there was any confusion before.

All in all, this update brought many more changes to the game's mechanics than content, which for some might be better than yet another set of All Stars.

ESPNU College Town Thanksgiving items bring the comforts of home

Everyone's favorite day to stuff their faces with turkey and watch hours of football is almost here and Playdom wouldn't let ESPNU College Town go hungry. In fact, it's the game that won't the people go hungry with its new Thanksgiving-theme items like the Food Drive. A decoration that costs only 6 Campus Cash, or about $2, the Food Drive will provide your campus with 300 Happiness and 150 XP while doing your university some good.

Other items include the Thanksgiving Feast, which provide 750 Happiness and 375 XP. The Harvest Festival and Fall Football decoration will grant the same rewards and add some much needed fall flavor to your campus grounds. However, each of these three items costs a hefty 15 Campus Cash, or about $4, so it's up to you if keeping the giving spirit alive is worth the dough. Either way, enjoy the festivities in ESPNU your own way. Even if that means playing a boatload of Football Challenges on the big day with some hot cider and turkey by your side. Actually, that sounds like a good idea right now.

Great scott! Back to the Future comes to Facebook at 88 mph

Back to the Future: Blitz Through Time
Marty and Doc have come back from the... past, actually, to bring Back to the Future: Blitz Through Time to Facebook. Developed by Telltale Games, the company working on the PC and iPad versions of the Back To the Future adventure game, this version looks and plays a lot like one of our favorites. OK, so it's a complete knock off of Bejeweled Blitz in almost every way (including the title), but that doesn't stop it from being loads of fun.

Join us behind the break for a detailed look at this blast from the past. Or is it the future? Aw, heck, I don't even know anymore.

Back to the Future Gameplay
Back to the Future: Blitz Through Time, for all intents and purposes, is Bejeweled Blitz with Christopher Lloyd's voice work and that awfully catchy, orchestral theme song. Players have to match what appear to be colored gems in rows of three, but we're going to guess that they're pieces of plutonium to power the flux capacitor.

Even the power ups are the same. Match four in a row to create an explosive plutonium piece that will pop when connected with two more. Five pieces matched will result in a piece that will detonate every piece on the board of the same color it crosses paths with. Players of Bejeweled will feel right at home, and it's not as if this is the first time the game has been copied. What differentiates this from the game that inspired it is that it doesn't necessarily have to end when the one-minute timer reaches zero. The faster you match plutonium, the speedometer on the right side of the playing field will increase.

Change History
And we all know what happens when it reaches 88 mph. Players will have a large portion of their timer restored and will be launched into another time period, starting the cycle over again. Though, keeping speed will become increasingly more difficult. Much like in Bejeweled, you'll receive medals for reaching certain point milestones and can share your scores with your friends. There is also a feature called "Change History," which essentially posts a Facebook Feed message on your friends' walls promoting the game, some of which are hilarious.

While Telltale's first foray into Facebook is nearly a complete knock off of an already immensely popular franchise, reaching 88 mph is just too much fun. However, this is a promotional game, so don't expect too much support after the adventure game releases to iPad and PCs this December. For now, just enjoy stoking that flux capacitor with sweet, sweet plutonium.

Play Back to the Future: Blitz Through Time on Facebook Now >

Gruesome Game of the Day: Drop Dead 2

The game of the day is more a gruesome game of the day. In Drop Dead 2, you toss around a little bear trying your darndest to smash him to pieces. Sure, it seems a bit gruesome but its all about fun. You goal is to score the most points while inflicting the most damage possible on your cute little bear. I guess Drop Dead 2 is both cute and gruesome - in a Chucky kind of way.

Zynga's request to dismiss scam suit denied by federal judge

Zynga Lawsuit
It looks like Zynga won't get off the hook that easy. The omnipotent social gaming company requested a dismissal of a recent class action lawsuit claiming that Zynga intentionally allowed and profitted from alleged scams offering its players virtual currency, Gamasutra reports. The plaintiff, Rebecca Swift, filed the suit in Oakland, Calif. court under the accusation that Zynga, through online advertising firm Adknowledge, charged her account for $200 worth of products and services without her consent after she signed up for free YoCash in YoVille.

Swift claims that the company was not "a neutral website that merely allows third parties to post advertisements" and is a "direct participant in the fraudulent transactions," Gamasutra reports. Better yet, "the design, layout, and format of the special offers," according to the court document, is on Zynga's shoulders as they appear within the company's games and not just on the web page.

She went on to claim that Zynga intentionally designs its games to draw players in to the act of either buying virtual currency or resorting to these allegedly fraudulent offers by making their games more enjoyable through spending the cash, according to Gamasutra. Ultimately, U.S. District Judge Sandra Armstrong denied both Zynga's and Adknowledge's requests to dismiss the case under the impression that Swift had "sufficiently alleged the particular circumstances of defendants' fraudulent scheme."

This is far from the first time the company has been the target of a class action lawsuit. Due to Facebook's recent privacy breach caused by third party applications like Zynga's games, the company is also facing a suit for sharing private player data such as Facebook User IDs to third-party advertisers. In other words, Zynga is going to have its hands full when the Swift v. Zynga case resumes over a "telephonic case management conference" in February 2011.

Wednesday, February 1, 2012

FarmVille Holiday Limited Edition Showcase 2 [video]

For those farmers looking for a visual sneak peek of new items that are confirmed to be coming to FarmVille in the near future, Zynga has released the "Holiday Limited Edition Theme Showcase 2" video. It's only 10 seconds long, but it shows some pretty neat goodies!

Some of these items have already been released in the game - like the Glacier Falls and the Snowy Forest, seen at the far left and right of the video (you can check out our full coverage of these items by clicking here). Other items, though, are all new, like what appears to be a beautiful snow-covered mansion. Could this be a fabulous mountain retreat? A Ski Resort? A home away from home for some of Hollywood's most famous? As of right now, we're not exactly sure, but the building is awesome to look at nonetheless.

Other items seen in the video include an animated Snow Globe with what appears to be a mother and baby Polar Bear inside, a goat with a scarf and ear-muffs to protect itself from the cold of the winter, and two items that are apparently making a return from last year - those being the Silver and Gold ornaments seen in the middle of everything. These two items were available as presents from last year's Holiday Tree event, so it will be interesting as to whether or not these will once again only be receivable from this year's tree, or if they will be released in the store as well (hopefully they are, and hopefully NOT for Farm Cash).

When the rest of these items are released in the game, no matter where they happen to show up, we'll be sure to let you know.

FrontierVille Playtime! Timed Mission: Everything you need to know

If you're not too bogged down in Winter missions in FrontierVille, you'll want to take a few seconds to complete the new Timed Mission that was released today in the game. This newest mission is called simply "Playtime!" and it will reward you with a handful of new goodies if you can complete it within two days of accepting it.

The Playtime! Mission will have you building playground equipment for your children, and must be accepted before December 31, but after reading this set of requirements, we doubt that you'll want to wait that long to jump in and (probably easily) finish the quests. Playtime! can be completed after finishing three parts:

Have or Craft 20 Planks
Get Ten Bags of Playground Sand
Collect Ten Scrap Metal Pieces


First and foremost, the Planks can be crafted inside of the wagon. Many high level players will likely already have these 20 Planks as extras on-hand, but if you don't, you can create a single Plank for 7 pieces of Wood and 250 coins.

As for the Playground Sand and Scrap Metal Pieces, you'll need to ask friends to earn these items. The Playground Sand is earned through individual gift requests via friends, as clicking on the "Ask Friends" button takes you to a reverse of the game's free gifts page, where you can send an individual request to all of the friends that you think would help.

Finally, the Scrap Metal pieces are earned through a generic wall post, that can be claimed by a limited number of people before running out, and requiring that you have to ask again. These are the more difficult of the two items to earn, as there is a possibility that your friends could ignore the request entirely or simply overlook it. With two days to complete the entire mission, you'll want to keep a sharp eye on how many Scrap Metal pieces you have at any one time, and always request for more if the game allows you.

The rewards for finishing the Playtime! quest are a Monkey Bars decoration, 1 Dinner energy item, and 500 XP. Considering the ease with which most players will finish this mission, the 500 XP seems like more than enough to make the quest worthwhile. Furthermore, you can sell the Monkey Bars for 600 coins, if you don't want them, or already have a set, so that should help pay you back for a few of the Planks that you may or may not have had to create to finish the mission.

Treasure Isle Bermuda / Atlantis Quests, Underwater Maps: Everything you need to know

A large new game feature has swept onto the shores of Treasure Isle, as Zynga has unleashed not only a new set of quests surrounding Bermuda, ruins, and eventually the lost city of Atlantis, but they've also released an entirely new Map type, allowing users to don a wetsuit, grab an oxygen tank, and explore the depths of the ocean for treasures!

As a big fan of anything related to Atlantis, it's my pleasure to take you on a guide of what to expect from these new features, so meet me behind the break for everything you need to know about your new underwater adventures!

First and foremost, you'll need to put together the pieces of a lost diving suit before you can head underwater. In this is where we find a series of four new quests that are available to complete for prizes for a limited time.

The first quest is called "Get Oxygen Bottles," and it simply asks you to collect 3 oxygen bottles from your friends. You can do this by posting a news item to your wall from the Quests menu (as seen above), allowing your friends to click on a link to send you a bottle.

For the other three quests: "Find Suit," "Find Gloves," and "Find Diving Belt," you'll need to explore a new map called "Ruins," in the middle of the Bermuda Islands. You'll need to use the clues provided to find the items necessary to build the suit. For instance, the Diving Belt says that it is located "near a flower anemone between two pillars." Your best bet, then, would be to look for all of the Flower Anemones on the island and start digging in the squares surrounding them. This would be a great time to use any Fire Shovels that you might have been saving, as they will allow you to dig three tiles at once, but only for the cost of a single dig. In this way, you can eliminate whole sections of the island at once, making your search a bit easier.

You have a single day (that's just 24 hours) to complete these four steps in order to earn the Gold prize of 3,140 coins and 75 experience points.

Once that's out of the way, you'll be alerted that the helmet to your lost Diving Suit has been stolen by a group of Crabs. This unlocks another quest set, with three steps, and another 1 day completion time limit for the Gold Reward (2,800 coins and 60 experience points).

These quests ask you to "Get Rid of the Angry Crabs," and "Cover up the Crabs' Holes." Both of these steps take place on yet another map, called "Village." Why the map is called "Village" and not "Atlantis" is a bit beyond us, as you are greeted to the island by a sign saying "Welcome to 'Lil Atlantis," and the island is decorated as such, but I suppose we're willing to look past that design choice.

Once on the island, you'll see the Crab Holes and Angry Crabs standing stationary on the map. The Crab Holes take two clicks costing 5 Energy each to cover, while the Angry Crabs can be removed from the map by feeding them a Crab Cake (cannibalism?) which can be purchased for 400 coins, or received from your neighbors as a gift. With the time sensitive nature of these quests, we're guessing it would be easier to just pay the 400 coins - that's what we did.

Once the crabs have been removed from the island, you'll unlock the ability to go after the Diving Helmet yourself, which you are told sits "Behind the Crab King" on the "Krab Kingdom" map. You'll have to remove more Angry Crabs from the map (with Crab Cakes) in order to reach the King, with the King himself requiring 5 Crab Cakes to remove (again, you can either ask for them from friends, or pay 2,000 coins to purchase them in bulk). Simply click on the Helmet to spend 5 Energy collecting it, and voila! Your second series of quests is completed, and you've finally unlocked the ability to go underwater!

But that's not all! Yet another quest set (seriously Zynga?) opens up after this one, called "Get Diving Certified." These quests serve as a way to introduce you to the underwater world, but first, you'll need to collect 5 missing pages from the Diving Manual. This is an identical process to that of collecting the Oxygen Bottles above, in that you'll need to post a news item to your wall asking for the five pages.

Earning these five pages unlocks the Reef Map, which is an underwater map, along with the three other portions of the Get Diving Certified quest (in the image above). To finish the first step, for instance, you'll need to find the Mermaid in the center of the Reef and give 5 Crab Cakes to each of the two sharks that are surrounding her.

Underwater digging works as follows: You need air to breathe in your suit, and everyday, you'll be given 10 minutes (that's 10 real world minutes) of air automatically. You can dig, plant, or ask friends to get more air. That is, friends can send you oxygen bottles as a gift (bottles give out 4 minutes each, as of this writing), you can dig up Bubble Fruits as a bonus (like you would dig up any other fruit or item), and you can now grow Bubble Fruits in your Garden Plots for 465 coins per "seed." They can be harvested in 22 hours.

Digging underwater seems worthwhile, due not only to the fact that there are four new treasure collections to complete (Colorful Fish, Sea Life, Sea Plants, and Seahorses), but also due to the fact that Zynga has programmed these underwater maps to offer a better chance at finding gold and experience points while digging there. Functionally, these maps are identical to those above water, in that they have sand, trees (in this case "Coral") that can be cut down, and animals and other path blockers that must be unlocked before digging in those portions of the island.

And there you have it! What a lengthy way to open up a new in-game feature, but if you've made it this far, you've definitely earned the right to call the underwater world your second home. Now head out there and finish those new collections!

Official FarmVille Podcast (December 6, 2010) - Holiday Tree & Snowman events detailed

In this week's installment of the official FarmVille podcast, FarmVille Community Manager Lexilicious gave us a new sneak peek of items and features that will be coming to FarmVille in the near future.

The biggest news coming from this edition of the FarmVille podcast is an official confirmation that the holiday collection event will take place through a Holiday Tree. However, for those expecting an identical feature to last year's event, there will be some changes that have taken place this year. Like last year, you will need to collect Holiday presents and then place them into your tree. As you add more gifts, the tree will grow and change in appearance.

However, unlike last year, these presents can be turned in for a series of new decorative (or perhaps even functional - that remains to be seen) items once you've collected enough presents to trade them in for these items. This makes the Holiday Tree event almost identical to the other collection events that have taken place this year. For those wondering how this differs from last year, each present in 2009 was its own individual gift. There were no items to trade in for - instead, we were forced to wait until December 24, when we could open each present we have been given individually, for a series of holiday themed decorations, animals, and the like.

Additionally, once the Holiday Tree has been released in the game, you will be able to collect free presents from the Winter Workshop, just as we collected free candy from the Haunted House in the Halloween collection event.

When you redeem your presents for collection items, you'll be able to pick which friends you'd specifically like to share and extra present with, rather than just sharing one for the first person who happens to click on it on your wall. Players who participate in this event will also receive a very special present from Zynga at some point, but little other details were announced.

Finally, a new "Snowman" feature will be coming to the game in the future. This feature will allow users to have snowball fights with their friends on their farms. With all of that snow flying around, you'll soon receive a large pile of snow which you can transform into a Snowman, that will eventually dance for you, if you can find the right item to make it do so. This sounds like a Frosty the Snowman reference - could we collect his Top Hat to make him dance? We'll see in the coming days and weeks.

If you'd like to hear the complete Podcast, which includes a recap of recent releases, you can listen to it in its entirety at the top of this post. Note: There is no music in this installment, which explains the silence at the beginning of the video. Don't distress - this is an accurate video.

Sony Online releases James Patterson themed Facebook game

Sony Online Entertainment (SOE) has been growing a much bigger presence on Facebook with the release of PoxNora, The Agency: Covert Ops, Wildlife Refuge, and now Catch a Killer. This brand new game has just released tonight, and is a murder mystery game inspired (and branded with) the popular James Patterson fiction novels. This new game is part multiplayer virtual world and part hidden object game, and has that familiar SOE polish that their other games have been boasting.

In Catch a Killer, you act the part of a detective and play minigames in order to solve crimes. After arriving at crime scenes, it's up to you to click on various objects within the scene in order to find evidence. After you find this evidence, you play simple minigames to forensically evaluate it and to unlock the next part of the crime. The virtual world elements come in when you customize your avatar, and then walk into the City and chat in a multiplayer space with other detectives. You also have your own home to decorate any way you wish, and you can bring other players in to chat with them. The addition of live chat sets Catch a Killer apart from many other games on Facebook. Catch a Killer also uses a familiar energy mechanic to monetize the game and control session length.

The game literally just launched, so we haven't been able to give it a full review just yet. However, we can tell you that it plays a lot more like a downloadable PC game or a casual game you might see on a hub like Miniclip or Kongregate than a Facebook game. That's not necessarily a bad thing, as many social game developers have been foreseeing that games on Facebook will begin to be more sophisticated and depart from the tried and true. We played for a good 30 minutes and never saw any prompt to share with our friends. Luckily, SOE most likely have a large marketing budget for the game because at the moment we're not sure how to tell our friends to play other than sending them some gifts.

Catch a Killer is sure to appeal to those who read the James Patterson books, which is a very big audience. Everyone loves a good minigame and murder mystery! Could this be SOE's first Facebook game hit? Time will tell, but this game has as good a chance as any.